Gameplay Designer

  • ul. Ligocka 103, 40-564 Katowice, Poland
  • Full-time
  • Department: Incuvo
  • Location: PL, Katowice (Remote/Hybrid)
  • Project: Project VR

Company Description

Founded in 2012, Incuvo is a studio of nearly 50 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR and Blair Witch VR. With 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. Our team is working currently on Green Hell VR and the VR version of the game from PCF Group’s portfolio.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. People Can Fly is one of the leading Unreal Engine studios in the industry. Currently PCF employs nearly 500 people in Warsaw, Rzeszow, Lodz, Newcastle, New York, Chicago, Montreal, and in a remote work system. People Can Fly works on several projects simultaneously, including an expansion for Outriders – Worldslayer, Project Gemini for Square Enix, Project Dagger for Take-Two Interactive, a new game in the self-publishing model, and two projects in the concept phase.

Job Description

  • Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
  • Ensuring the core gameplay is engaging, fun, and challenging and delivers the design intention at agreed milestones
  • Working  in engine, tweaking, scripting, and tuning your features, and helping  in defining what tools you need to do so
  • Designing new game mechanics, creating game visions, concepts, and processes
  • Maintaining global gameplay balance
  • Creating designs, content drafts, system outlines, and game design process documentation to share all the necessary information with involved teams
  • Working on the game design documentation, writing proposals and final docs for all aspects of the game's design
  • Working with other game dev departments, such as  gameplay programmers, art department, and other
  • Remaining current on industry and product design trends to enhance the player’s experience and enjoyment
     

Qualifications

  • Previous experience as a Gameplay Designer (at least 2 years) or in the similar position
  • Ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
  • Ability to communicate well across different departments (programmers, art, QA)
  • Ability to quickly prototype and evaluate new gameplay mechanics
  • Excellent verbal and written skills in both Polish and English
  • Experience in creating clear design documentation
  • Strong problem solving and troubleshooting skills
  • Proven creative approach to generate innovative ideas, mechanics, and content
  • Understanding of major elements of game design
  • Self-motivated worker with a both single- and team-focused attitude
  • Ability to both give and take feedback and criticisms
  • Passion for Games
     

Additional Information

What we offer:

  • A competitive salary
  • Well located office in Katowice
  • Flexible working hours (core hours: 10:00 AM - 3:00 PM, GTM+1)
  • Influence on project realization
  • Work with the use of the latest VR technology
  • Real impact on emerging games
  • Training and integration events 
  • In-company English language classes
  • Private health care
  • Multisport
  • An informal atmosphere, no dress code, no unwanted formalities
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