- London, United Kingdom
This job application remains open even when we don't have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening
With offices all over the globe, MPC is one of the world's leading visual effects (VFX) studios, creating award winning, high-end VFX for the advertising industries.
We are constantly looking for the best talent in the world, enthusiastic people that come in everyday to be a part of some of the best work in the industry. Our teams in London, and throughout our global network of studios, produce creative, visually stunning and technically challenging VFX and digital projects of the highest quality, and we are looking for candidates with a desire to be involved in the
success of these projects.
Crowd Artists populate scenes with large amounts of agents in Houdini.
This ranges from huge battlefields and sprawling cities, to animal herds, flocks of birds and fish, epic space battles, zombie apocalypses and everything in between!
Reporting to the Crowd Lead and show Supervision, your main tasks will be:
- Setting up crowd agents and clips for shot creation
- Populating and choreographing scenes using proprietary Houdini tools and work flows
- When necessary, create Houdini simulations for more complex behaviors
- Create dailies to review and follow creative and technical feedback
- Release approved crowd to the pipeline for other departments to pick up
- Work with other Crowd Artists to create great looking shots in a smart and efficient manner
- A solid knowledge of Houdini
Any of the following technical skills is a bonus:
- A background in crowd simulation methods
- Technical background using Python and VEX
Any of the following experience is a great advantage:
- Experience in a VFX production pipeline
- Simulation experience
- Problem solving skills
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC we have a number of job classifications within our artist team structure. These are:
- Key Artist
- Technical Artist
- Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
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