Lead Audio Designer

  • Newcastle upon Tyne, United Kingdom
  • Full-time

Job Description

About Reflections

Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK. Collaborating with Ubisoft's international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG "The Division" as well as the adventure platformer "Grow Home". With a host of other top titles to our name such as open-world action adventure 'Watch Dogs', MMO racer "The Crew" and the latest instalment in the world's No.1 dance game franchise 'Just Dance 2015' Reflections' objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.

Summary

Plan, distribute and supervise project audio work whilst ensuring that the team works well together and resolving any issues that could hinder the team’s attainment of production objectives.

Responsibilities

  • Set out the sound design with the core team in the project design phase;
  • Realise the impact of the targets set by project managers in terms of workload and resources when designing the scope and deliverables or processing project changes and implement problem-solving strategies for the team whenever necessary;
  • Organise and coordinate the activities and resources required as part of the production process at all project phases;
  • Challenge team members whenever necessary to ensure that all technical decisions are sound and based on facts;
  • Provide visibility for the team on the progress of the deliverables (planned and actual deliverables) and implement solutions to avoid gaps;
  • Understand the game’s technical and artistic constraints and important aspects (story, gameplay, vision) to direct/coach the team;
  • Approve/ensure the approval of the work carried out by team members at the end of each project phase (iterative process);
  • Mobilise the work team by regularly gauging team morale, determining the root causes of issues and implementing relevant solutions;
  • Coach employees on how to carry out their work to foster their development by helping to determine development activities (training, COOP, etc.) that meet the needs of the team and team members;
  •  Implement or optimise work methods and processes for the team that are adapted to project needs;
  • Communicate general project information to update members on the progress of the game and other working units and ensure that relevant information is relayed to the immediate supervisor;
  • Carry out performance assessments throughout the year and the annual performance assessments of team members and determine and manage personal shortcomings and conflicts;
  • Select team members in collaboration with the Talent Acquisition Manager and the immediate supervisor (read resumes, interview applicants and test external and internal applicants);
  • Ensure that team has the support required (MD, hardware, TD, documents, tools) to ensure that members are able to work effectively;
  • Support collaboration and knowledge sharing within the team and with teams from other projects;
  • Carry out all other related task.

Qualifications

Skills and Knowledge

  • Knowledge of project management;
  • Knowledge of the other game production working units;
  • Database knowledge an asset (JIRA, Perforce, etc.);
  • Excellent knowledge of Pro Tools, Sound Forge and MIDI;
  • Excellent musical knowledge as a musician and/or composer;
  • Knowledge of current engines an asset.
  • Leadership skills;
  • Ability to delegate;
  • Time and priority management skills;
  • Excellent interpersonal and communication skills;
  • Sense of initiative.

Relevant Experience

  • Substantial working experience in audio for video games or other relevant experience;
  • Bachelor’s degree in music, audio or post production or other relevant training;
  • Must have delivered over three games, including at least one on a next-gen console

Additional Information

Salary: Competitive + Relocation.

Opening date: 2nd December 2016

Closing date: 1st January 2017.

Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.


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