Lighting Artist (260)
- Royal Leamington Spa, UK
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Independently deliver the creation of in-game lighting effects and successfully integrate content, in respect of technical constraints and artistic direction.
- Produce high quality lighting solutions through any stage of the production process in respect of the project’s technical and artistic constraints;
- Suggest standard artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game;
- Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
- Implement and incorporate feedback from Art Director and Leads into work;
- Understand best practices, production pipelines and workflows;
- Work closely with the Art Director to achieve the desired lighting and mood required for the game;
- Collaborate with the Level Designers and Environment Artists to establish lighting and enhance gameplay;
- Optimise work and maintain balance between quality and performance;
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
- Support the Lead Artist in any ad hoc tasks and duties.
Skills and Knowledge
- Strong interpersonal and communication skills;
- Good working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.);
- Exposure to industry game engines and production pipelines;
- Good working knowledge of Adobe Photoshop;
- Good working knowledge of particle driven effects and shader systems;
- Knowledge of lighting, atmospheric effects and subsequent systems;
- Knowledge of Physically Based Rendering and Linear workflows;
- Knowledge of colour grading and other post process effects;
- Familiarity with data management software (such as Perforce);
- Knowledge of workload management software/principles (e.g. Jira);
- Knowledge of the video game industry and awareness of typical video game development processes.
- 2 -3 years’ relevant experience in shading, texture special effects, image processing or other relevant experience;
- Bachelor’s degree in visual effects or other relevant training;
- Experience working within a photo realistic environment.